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Authors

Kacuba V.

Degree
PhD in Physics & Mathematics, Associate Professor, Murmansk State Technical University
E-mail
katsubavs@mstu.edu.ru
Location
Murmansk
Articles

Multimedia presentation of the educational information: practical aspects of development

According to last neurophysical researches, cognizance of the education material may be con¬siderably improved, if its explanation is accompa¬nied by visual submission. Therefore development and use of various software for presentation of the educational information is an actual problem today. There are a number of practical questions concern¬ing development of such features. In this article the practical aspects of multimedia interactive presen¬tation for educational mathematical information are considered.

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Features of the development of modern electronic educational resources for mathematics

Together with the progressive development of information systems, methods and approaches to their use in the educational process are changing. The volume of independent student’s work and the importance of the autonomy of training are becoming more and more. Information technologies are the basis for the development of the electronic educational resources, which contribute to a better and faster learning of the materials by students, as well as the formation of research skills. During the development of the electronic educational resource for the discipline «Mathematical analysis», the task was set to implement a software for solving problems with the drafting of the equation and plotting the tangent plane and the normal to the surface at its given point. The following requirements were put to the software product: cross-platform and the possibility of the distribution on local media — for the convenience of using the program both in the computer classes of the university and on the personal computer, interactivity — ensuring the interaction of the program and the user (control of the input values and checking the calculated results), visualization of the solution, as well as the availability of reference information and compliance with technical requirements for software. To implement the solution to the problem, various approaches can be applied, for example: a high-level language C++ with the standard library «Math. h» and the OpenGL API for working with the 3‑D graphics; mathematical libraries, such as «Mathematica» and «MatLab». To develop an electronic educational resources mathematical package «Matlab» contains a complete set build-in tools and algorithms necessary in the development and implementation of the declare functionality.
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